Config

Config = {
    
    -- Config générale
    JobBrinks = 'brinks', -- Nom du job
    LabelJobBrinks = 'Brinks', -- Label du Job
    SocietyBrinks = 'society_brinks', -- Nom de la société
    BannerMenu = 'brinks',
    NotifyBrinks = 'ox', -- 'ESX' , 'ox' , 'okok'
    PositionNotifyOX = "top-center",

    -- Jobs autorisés à recevoir les alertes
    AllowedJobsForBackup = {
        'brinks',
        'police',
        'sheriff'
    },

    -- Position du menu patron
    pos = {
        Boss = { 
            position = {x = -1019.6464, y = -1391.6010, z = 7.4054}	
        },
    },

    -- Position et config du vestiaire
    LockerRoom = vector3(-1032.8323, -1388.5909, 7.4054), 
    Outfits = {
        brinks = {
            male = {
                {label = "Tenue légère", outfit = {tshirt_1 = 154, tshirt_2 = 0, torso_1 = 4, torso_2 = 0, decals_1 = 0, decals_2 = 0, chain_1 = 0, chain_2 = 0, arms = 0, pants_1 = 130, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0}},
                {label = "Tenue lourde", outfit = {tshirt_1 = 154, tshirt_2 = 0, torso_1 = 4, torso_2 = 0, decals_1 = 1, decals_2 = 0, chain_1 = 1, chain_2 = 0, arms = 0, pants_1 = 130, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, bproof_1 = 7, bproof_2 = 0, helmet_1 = -1, helmet_2 = 0}}
            },
            female = {
                {label = "Tenue légère", outfit = {tshirt_1 = 154, tshirt_2 = 0, torso_1 = 4, torso_2 = 0, decals_1 = 0, decals_2 = 0, chain_1 = 0, chain_2 = 0, arms = 0, pants_1 = 130, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, helmet_1 = -1, helmet_2 = 0}},
                {label = "Tenue lourde", outfit = {tshirt_1 = 154, tshirt_2 = 0, torso_1 = 4, torso_2 = 0, decals_1 = 1, decals_2 = 0, chain_1 = 1, chain_2 = 0, arms = 0, pants_1 = 130, pants_2 = 0, shoes_1 = 25, shoes_2 = 0, bproof_1 = 7, bproof_2 = 0, helmet_1 = 8, helmet_2 = 1}}
            }
        }
    },

    -- Position et config du garage
    Garage = { 
        position = {x = -1030.1755, y = -1399.6549, z = 5.9304}, 
        spawnPoint = {x = -1033.6689, y = -1406.6003, z = 5.3237}, 
        spawnHeading = 75.4170, 
        Vehicles = { 
            {label = "Fourgon blindé", model = "stockade"},
        }
    },
    CarLock = 'none', -- 'wasabi' or 'none'

    -- Position et config des misions PNJ
    Missions = {
        {
            title = "Banque de Vinewood",
            pedLocation = vector4(258.4103, 219.1852, 106.2863, 163.7894),
            pedModel = 's_m_m_security_01',

        },
        {
            title = "Banque de Pacific",
            pedLocation = vector4(-1213.1007, -332.5732, 37.7809, 31.7755),
            pedModel = 's_m_m_security_01',

        },
        {
            title = "Banque de Paleto Bay",
            pedLocation = vector4(-111.1738, 6469.9727, 31.6267, 135.5042),
            pedModel = 's_m_m_security_01',

        },
        {
            title = "Banque de Great Ocean Highway",
            pedLocation = vector4(-2961.1711, 481.5159, 15.6969, 92.2650),
            pedModel = 's_m_m_security_01',

        },
        {
            title = "Banque de Legion Square",
            pedLocation = vector4(148.0355, -1041.5809, 29.3679, 337.8846),
            pedModel = 's_m_m_security_01',

        },
        {
            title = "Banque de Route 68",
            pedLocation = vector4(1176.5793, 2708.2344, 38.0879, 181.7029),
            pedModel = 's_m_m_security_01',

        },
    },

    -- Position et config du traitement des liasses
    ProcessingLocation = vector3(-1019.2539, -1367.5159, 7.4054), -- Position du traitement des liasses
    EmployeePercentage = 40, -- Pourcentage pour l'employé
    CompanyPercentage = 60, -- Pourcentage pour l'entreprise

    -- Config des liasses
    LiassesItem = 'liasses', 
    MoneyAmount = 30,
    MinLiasses = 1,  -- Minimum de liasses à recevoir
    MaxLiasses = 10,  -- Maximum de liasses à recevoir

    -- Blips
    PositionBrinks = { x = -1041.3269, y = -1371.5116, z = 7.4067},
    NameBlipBrinks = "Brinks", 
    SpriteBlipBrinks = 106,
    DisplayBlipBrinks = 4, 
    ScaleBlipBrinks = 0.7, 
    CoulourBlipBrinks = 3,
}

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